| | Graphics
| A G I M O | - Awareness Level - Guided Level - Independent Level - Mastered - Optional | |
Standards and Core Competencies |
Standards: 3. Technology Productivity Tools - Students use technology tools to enhance learning, increase productivity, and promote creativity.
- Students use productivity tools to collaborate in constructing technology-enhanced models, preparing publications, and producing other creative works.
6. Technology Problem-Solving and Decision-Making Tools - Students use technology resources for solving problems and making informed decisions.
- Students employ technology in the development of strategies for solving problems in the real world.
Core Competencies: 5. Apply productivity/multimedia tools and peripherals to support personal productivity, group collaboration, and learning throughout the curriculum.
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| | Knowledge and Skills | K | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
| A | Use editing tools in drawing and painting (select, add color and pattern, resize, crop, erase). | A | A | G | G | I | M | | | | | | | |
| B | Use help menu as a method for problem solving.
| A | A | G | G | I | M | | | | | | | |
| C | Capture still images from various digital sources (e. g., scanners, digital cameras, Internet). | | | A | G | I | I | M | | | | | | |
| D | Use editing tools in drawing and painting (select, add color and pattern, resize, crop, erase).
| | | A | G | G | G | I | M | | | | | |
| E | Use principles of design (proportion, balance, contrast, rhythm, emphasis, unity - see Appendix E, Design Principles and Tips). | | |
| A | G | G | G | I | M | | | | |
| F | Import and export graphics in appropriate file format (e.g., eps, tiff, pict, jpeg, gif). | | | | | A | G | G | I | M | | | | |
| G | Know appropriate type of graphics application to complete a given task (drawing, painting or photo enhancement). | | | | | A | G | G | I | M | | | | |
| H | Save graphic with attention to file size and media storage.
| | | | | A | G | G | I | M | | | | |
| I | Know the appropriate type of graphics application to complete a give task (drawing, painting, or photo enhancement)
| | | | | A | G | G | I | M | | | | |
| J | Plan, organize and save multimedia files with attention to file size and media storage. | | | | | A | A | A | G | G | I | I | I | M |
| K | Create original artwork using the tools within a grade-appropriate graphics program. | G | I | I | I | I | I | I | I | I | I | I | I | M |
| L | Create original 3-D graphics and animations. | | | | | | | | O | O | O | O | O | O |
| M | Create original graphics using professional graphics applications.
| | | | | | | | O | O | O | O | O | O |
| N | Create original graphics with multiple layers.
| | | | | | | | O | O | O | O | O | O |
| O | Plan, organize and save multimedia files.
| | | | | | | | O | O | O | O | O | O |
©San Diego City Schools Educational Technology Dept. |
| Instructional Key The knowledge and skills content within each area is presented in activities across the K–12 curriculum with a teaching level of instruction key: A= Awareness Level The student is exposed to the technology as it is being used by others. G= Guided Level The student begins to use the technology with the help of others. I= Independent Level The student uses the technology without assistance. M= Mastery The student is competent in using the technology and is able to teach others. O= Optional Skill is viewed as Optional within the curriculum. |